I’ve fully tested using clang on both iOs and Mac x86_64 targets (the haxe nightly builds are built using it, along with cross-ocaml) on Ubuntu 13.10. The basics of debugging with lldb on iOs was tested, and uploading the project to iOs (on a jailbroken device) was tested on both iOs 5.0 and 6.0 . Deploying to iOs 7.0 was still not tested.. With support for SE-0387 in the works, some of the most important pieces are finally in place to make it super easy to cross-compile Darwin apps on Linux. To show this off, I’ve put together a proof of concept SDK for compiling iOS and macOS apps on Ubuntu: Once you build and install the SDK, using it is as simple as swift build –experimental-swift-sdk ios16 Scope Keep in mind that this doesn.
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Once you install these tools, you can create a new Flutter project and build your iOS app. You will also need a Mac to run the iOS Simulator develop, and deploy your app to actual iOS devices. 5. Xamarin . Xamarin is a cross-platform development platform. It allows you to make iOS apps on Linux, Android, and Windows with a single codebase.. Developing iOS apps on Linux isn’t a straightforward process, but it’s not impossible either. Here are three potential solutions: 1. Using a Virtual Machine. Creating a virtual machine is one way to run MacOS on Linux. You’ll need dedicated software that can load MacOS virtually on your Linux system.